Often when I meet someone new and we declare our occupations, my companion takes a nostalgic expression and says something like: "I've always thought I would have liked to be an architect also if I had not entered … "Perhaps one of the reasons why the remark" I've always thought about it … "is so common that most of the time I do not have …" between us are from time to time architects in various ways, regardless of how we earn our living. Even small children rearrange their things with purpose and who among us never had to dispose the furniture in a room or office?
Most people live in homes or apartments that are a big part of their lives and are more or less managed by them. The principles of architectural design and design in general are among the tools we use to make a living. If we use them skilfully, the things we live with will help us and make us happy. If we apply them badly, we risk lodged in a dreadful and expensive confrontation. This article and his companions are devoted to the clever use of design. What separates good from bad design? Creativity and great ideas are important – finding constant bad ideas will slow progress, but the truth is that most of us come up with good and bad ideas as we work on a problem. . Rejected ideas are not a cause for shame and the good ones will not make a design by themselves. We must edit our inspiration. Often the problem with an idea is not even that it is bad; it is that it does not correspond to the big picture.
Which brings me to the first rule of good design: having a Big Picture, even for a small project. If you want to impress your friends, call it a concept, but under any name, it should provide the energy that supports and tests your ideas.
Suppose you want to remodel and reorganize your living room. To find your overall image and create a concept, ask yourself these basic questions. The answers are useful everywhere you install a campground or design a multi-million dollar building:
* What do I want to do here? Your answers may include … entertaining one or two couples in the evening, watching TV with my family, reading and listening to music, or impressing the pastor at Sunday Tea. Most likely, you will get more than one answer; some pieces are used only for one purpose. Write down your goals and refer to them regularly, any design element that does not serve them needs a second glance. If it's difficult for people to chat face-to-face, the TV competes with a sunny window, there is no good light to read, or the mood is bad for spiritual communion, then something must change. This seems basic and not worth mentioning until you think of the number of rooms you visited where the question never seemed to be asked.
* Where is the sun? The quantity and quality of natural light in a space will have a significant effect on your experience. Take a look at the window exposure and think about the type of light you have at what time of day. If you are never in the room during the day and you get the best light south of the house, maybe you or the living room are in the wrong place. If it is facing north and it is there that you like to meditate, you can be on something good.
* How will I move and in space? Architects call this "circulation" and it is an essential part of any layout. Typically, the best circulation (except in a maze maze) is straightforward and simple. If you have to dodge, braid and jump over obstacles to move around a space, you probably lose room to walk around and you could have done better otherwise. You will probably also create unnecessary complexity and formal confusion, which is another word for help.
* Put the trash. There is no shame in rejecting an idea that does not work; even of you thought of it yourself. One of the most difficult parts of the creative process is to say goodbye to notions that you like or are used to. It may be that the Morris chair is just too big for the corner or that the sofa and the computer will never play well together. If you have a good idea and are faithful to it, you will probably have to change your mind about some of the details as you go along. To be without fear.
If you think of yourself as an architect, work with a large painting and go with the sun and simplicity, you can expect that your room, your house and the time you spend there are better.